Best of Ancient Sanctuary [AST]
Ancient Sanctuary marked the beginning of the end of the era. First of all, it ended the era of dramatically influential cards. Nearly every powerful concept had already been introduced. Secondly, it marked the end of the traditional booster format with 2 SCRs, 10 URs, and 10 SRs, and boosters after this would become smaller, as the US TCG finally caught up with the Japanese OCG. And finally, AST also marked when I gave up Yugioh. Ancient Sanctuary focused on Fairies and Machines. The following list contains the best or most influential cards from the Ancient Sanctuary booster set. 10) Sanctuary in the Sky- The namesake of the set, Sanctuary in the Sky was the critical component for many of the major releases in the set including Archlord Zerato and the Agent cards. Of course, Agent decks never really got to be very popular. However, in the long run, it did give fairies a needed boost.
9) Stone Statue of the Aztecs- 2000 defense had always been a respectable stat in the Yugioh TCG. Combined with the effect of Stone Statue of the Aztecs, it could be was particularly potent. Throw in the effect of Canyon and Fairy box, and it was outright devastating.
8) Draining Shield- Cool card art aside, Draining Shield was an interesting card, which was far better than its predecessor, Enchanted Javelin. Unfortunately, it was not nearly as good as Waboku, regardless of its LP boosting effect.
7) King of the Swamp- King of the Swamp was a massive step forward for fusion decks, filling in for any missing piece, whether it was a specific monster, or a polymerization.
6) Double Coston- Big dark monsters instantly became slightly more playable. For one, it finally made Red Eyes Black Dragon fan-decks slightly more playable – originally, there was virtually no way to justify attributing two monsters for a 2400 attack monster with no effect.
5) Mokey Mokey- Mokey Mokey and its several level 1 friends were all wonderfully cute. They were probably one of the most memorable highlights of the set. Of course, they were never really all that playable, despite the attempts at support in the set. But still…kawaii!
4) Night Assailant- Night Assailant was Man Eater Bug back with a vengeance. It was a dark monster with a respectable flip effect. Its ability to be cycled with discard monsters such as Tribe Infecting Virus was also very potent. Furthermore, it would work excellently in future Dark World decks.
3) Blowback Dragon- Blowback Dragon was in some ways a downgrade from the iconic, but rather unplayable Barrel Dragon. But, Blowback Dragon was actually usable, as it only required a single tribute, and could destroy spells and traps as well. It served well in machine decks.
2) Enemy Controller- I’m not going to pretend to be an expert on the ban list, since I quit just as the actual list was announced (but before it was implemented). But I believe that after the bans, Enemy Controller became a popular card as a pseudo Change of Heart/Book of Moon, which was somewhat powerful when combined with Scapegoat.
1) Zaborg the Thunder Monarch- The Monarchs would come to play a major role in the future metagame in the advanced format. Widely splashable due to their high attack and powerful abilities, they came to be as popular as Jinzo.
Labels: Yugioh











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